San Andreas Island

GTA SA Extra Missions
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GTA SA Missions Walkthrough
GTA SA Extra Missions
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Extra Missions you can do to make the green

X. *Non-Storyline Walkthrough*


     To start Zero's missions, buy his shop for $30,000 after completion of
     Wear Flowers in Your Hair.

     1. *Air Raid*
     Difficulty: 5/10

     Five out of ten? Oh nohs! It's really not that bad if you have good aim.
     As you talk to Zero and realize how pathetic this guy is, you are suddenly
     attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet),
     and start shooting! Do not let go of the trigger. The gun takes too long
     to wind up. Use the minimap to see what's coming and take the toys out
     just as they appear on your screen. Some of them will get past you, just
     make sure you minimize how many actually do. The last forty seconds are
     crazy, make sure you have at least 25% health left before this time. The
     toys come from all sides and you need to focus on an area and take them
     out, since it's impossible to get them all. If just one transmitter
     survives, you win. Sort of. You win the chance to go on to an even more
     horrible mission.

     Reward: $3000

     2. *Supply Lines...*
     Difficulty: 7/10

     This is the first mission that I've seen a ton of people have problems
     with. It took me about five tries. It just takes patience. The key for
     this is to plan your route. There are five couriers:

     Target 1: A van right at the start. Shoot his van and he gets out, then
     rail him again to kill him. This should take no more than five seconds.
     Target 2: A bicycle just to the left. Turn around and get behind him. Fire
     until he gets off, then shoot him again. This shouldn't take very long

     Target 3: Another van down the street. This guy won't get out of the van
     when you shoot him, so get behind him at a steady speed and unload until
     he catches fire. You should have these first three down in about thirty
     seconds, and no more. You need all the fuel you can get now.

     Target 4: A Sanchez towards Downtown. This is your first difficult target,
     and it takes some practice. Get behind him at a steady speed and follow
     him as soon as you start shooting. You need to blow him up before he gets
     his speed up, or else you'll never see him again. It's all about timing
     and practice, and once he's gone, you should be free for this mission.

     Target 5: A third van northeast of the Sanchez. You should have about 50%
     fuel after target four, and if you do, you've got this made. Get behind
     this van as well, follow him for a bit, and then unload until the van
     catches fire. As soon as it does, start high tailing it back to Zero's.
     When you can see his pink blip on the roof, start decelerating and land
     somewhere near the spot. It doesn't have to be exact. I had about thirty
     seconds of fuel left when I finally got this mission down.

     Reward: $5000

     3. *New Model Army*
     Difficulty: 4/10

     Whee. Much easier than the last one. First thing first, get a feel for the
     controls. The Goblin handles like crap and you really need to get used to
     how it maneuvers. Next, mute the game. David Cross' voice is so annoying
     in these missions, it's disgusting. Next, pick up a bomb and head to a red
     blip on the map. It's a tank. Blow it up now before it becomes a problem
     later. Repeat for the other two. Ignore the helicopter. You can blow it up
     if you like, but it's not worth the hassle if you ask me. Now, take a
     plank to each of the two broken waterways and set it down in the middle so
     that it makes a bridge. You should have about 4:30 left at this point on
     the 8:00 timer. Move the barrels that block Zero's path until he gets
     to his destination in Berkley's territory. Tada, you're done with this
     douchebag for the rest of the game (I hope).

     Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.


     Located in Doherty and unlocked after Deconstruction. There are twelve
     challenges, you need bronze in each to complete this mission, and to get
     credit for 100%. Gold is NOT required, but fun to try for. If you're into
     masochism that is. The Hotknife is so worth it.

     1. *The 360*
     Difficulty: 1/10
     Hold O and Square and press left. Easy. Get gold by getting back into
     your starting position and heading.

     2. *The 180*
     Difficulty: 2/10

     Speed to the cone, hit R1 and wheel around it, then park. Get gold by
     parking perfectly straight, and doing this as fast as possible.

     3. *Whip and Terminate*
     Difficulty: 2/10

     Hit square and powerslide the corner, then park. Get gold by parking
     perfectly straight, and doing this as fast possible.

     4. *Pop and Control*
     Difficulty: 2/10

     This is a simple wave with a blown out right rear tire. Get gold by
     parking perfectly straight in the allotted time.

     5. *Burn and Lap*
     Difficulty: 4/10

     Annoying. Do five laps of tight 180 turns without hitting a single cone
     the entire way through. Get gold by finishing in under 36 seconds.

     6. *Cone Coil*
     Difficulty: 3/10
     This is a fun one. Speed around the cones, do a 180, then come back and
     park. Get gold by parking perfectly straight at the end.

     7. *The 90*
     Difficulty: 7/10
     I got gold! The key is to not try to compensate for the spin at all. Hit
     just the handbrake and spin from the right side, landing the nose in first
     and letting the back follow its way in. It just takes some practice and a
     bit of notetaking to know when to start braking and when to slide. Good
     luck. Get gold by parking utterly ****ing perfectly.

     8. *Wheelie Weave*
     Difficulty: 4/10

     Get near the ramp to go up on two wheels and stop in the circle. Get gold
     by parking in the center of the circle, facing straight.

     9. *Spin and Go*
     Difficulty: 4/10

     Start by using R2 and L2 to look behind, then whip around without hitting
     any cones. The time limit isn't too bad, so don't go at full speed. Get
     gold by parking perfectly straight.

     10. *P.I.T. Maneuver*
     Difficulty: 3/10

     Get to the side of the car and push its right rear tire to spin it out.
     Get gold by forming a perfect T with the target car, and touching the
     center of the car.

     11. *Alley Oop*
     Difficulty: 4/10

     This one is awesome. Hit as close to the side of the ramp as you can
     without missing it. Force your control stick to the side you want to
     rotate and lay off the gas. Get gold by parking perfectly straight and
     making a perfect barrel roll.

     12. *City Slicking*
     Difficulty: 6/10

     This one BLOWS. You have to speed down the streets, using the middle of
     the road the whole time. Make a right at the Burger Shot and make sure
     you slow down quickly at the turns. Go DIRECTLY through the checkpoint
     and work back. Get gold by taking no damage and finishing in under 100

     Reward for all Bronze: Super GT parked outside.
     Reward for all Silver: Bullet
     Reward for all Gold: Hotknife, not found anywhere else in the game.

     You get a driving skill upgrade for every gold medal you get. It's kind of
     catch 22, since to get some of the golds, you have to have really high
     driving skill (cough, CITY SLICKING, cough), as well as a large upgrade
     just for completing it.

XI. Side Missions

     A. 'R3' Missions

     In certain cars, pressing R3 will begin a special mission. After          
     completing a certain amount of them, you get something. That's a good
     thing. San Andreas has many of these missions to offer.

     1. Firefighter
     Difficulty: 3/10

     Activated by a Firetruck. Locate the fire on a map, put the fire out,
     then put the people who are on fire out. A person is added for every

     Reward for level 12: Fireproof on foot.

     2. Freight Train (Must complete Yay Ka-Boom-Boom)
     Difficulty: X/10

     Another new addition. Jacking the trains in any city allows you to try out
     this mission. Stop the fast moving train at each stop on the map to earn
     some cash and bragging rights.

     Reward for completion: Money and free transportation by train.

     3. Home Invasion (Must complete Home Invasion mission)
     Difficulty: 2/10

     There is a Black Boxville across the street from the Ganton gym in Los
     Santos. This is the only vehicle for this mission, and it must be done
     at night. First, you need to drive around and see what houses you want to
     rob (they have a yellow entrance arrow). After this, enter them and
     creep slowly (crouching helps). Take the expensive items like TVs, VCRs,
     PS2s, etc (yes, this is an anachronism). Load up the Boxville and case
     another house. You have until 6:00 to get to the lockup in the southeast
     corner of Los Santos, in La Playa de Seville.

     Better Strategy: Since so many people submitted this, I'm changing it. You
     can rob the same house over and over again. Head to the lockup in Playa
     and check out the apartment complex. There should be a driveway and a
     house on each side. Park in the middle, rob the four things from one
     house, then rob the four from the other. Now, go back to the first house.
     Everything should be back. You have nine minutes and forty-five seconds to
     steal as many items as possible, and then head to the lockup. Someone
     claims to have gotten 56 in one night and made well over $40k. This is the
     best way to make money without abusing the track betting (see the FAQ).
     There are locations in SF and LV as well, but you can find those on your
     own. This isn't a locations guide.

     Reward for stealing $10,000: The money you stole.

     4. Paramedic
     Activated by an Ambulance. Do these in a Angel Pine to make it insanely
     easy. Locate the injured person on a map, park next to them, drive them to
     the hospital. One person is added for every level.

     Reward for level 12: Health bar increased.

     5. Pimpin'
     Difficulty: 2/10

     The pimping convertible is in the parking lot of the car wash near the
     Pay N' Spray in Idlewood. This isn't too hard as long as you stop by a Pay
     N' Spray every once in a while. After a few levels, you have to protect
     the girls through various ways of force. You can use any Broadway for this
     mission, but that's the only parked location thusfar.

     Reward for completing 10 of 10 pimps: Lots of cash and hookers now GIVE
     you money instead of taking it away.

     6. Taxi Driver
     Difficulty: 1/10

     Activated by any Taxi. Pick someone up on the road, drive them to their
     destination. Rinse, lather, repeat. This is a good way to learn a new
     area and to make some quick cash.

     Reward for 50 dropoffs (NOT IN A ROW): NOS Taxis.

     7. Trucking (Must complete Tanker Commander from Catalina)
     Difficulty: X/10

     North of the Flint Intersection is RS Haul. There are different levels
     to this mission. Las Venturas must be opened to complete all levels.
     1. 120 seconds to head to the brewery in Red County.
     2. A damage meter (no time limit) to get to Montgomery.
     3. 3-star wanted level (no damage/time) to get to El Corona.
     4. 300 seconds to get to Angel Pines.
     5. A damage meter to get to somewhere in San Fierro (random).
     6. 3-star wanted level to get to Angel Pines.
     7. Damage meter + 360 seconds to get to northern San Andreas.
     8. 4-star wanted level to get to LAS VENTURAS! Long run!

     Reward for level 8: Lots of cash, RS Haul collects $2000 as an asset.
     Las Venturas must be unlocked to complete this.

     8. Vigilante
     Difficulty: 3/10

     Activated by any police car. Locate the enemy on the map and kill them
     in whatever way possible. A fugitive is added for every level. You
     should recruit gang members and have them drive-by for you.

     Horrible horrible glitch by VGK:
     Get in a Police CAR (it must be a car) and drive to a building you can
     enter, like Cluckin' Bell. Start Vigilante, the enter the building. Wait
     about ten seconds, and the target is eliminated. Get back in the car and
     repeat. If the targets aren't destroyed, get back in the car and do it
     again. This works forever, and can complete Vigilante to level 12 for your
     body armor plus and percent completion.

     Reward for completing level 12: Armor up to 150.

    B. Other Missions

    1. Lowrider Challenge
    Difficulty: 2/10

    The same as the Sweet mission, Cesar Vialpando. Take a lowrider with
    hydraulics to the mechanic standing outside Unity Station. The game
    is the same and the wagers are the same, but they get progressively
    harder. I've done it three times, and I can't even come close on the
    fourth set of beats.

    Reward: Your bet winnings.

    2. Los Santos Courier
    Difficulty: 2/10

    There's a parked BMX in front of the 24-7 in Conference, north of Verdant
    Bluffs. This is a good way to make some cash as well as raise your Cycle
    Skill in a hurry. I maxed it out on one trip from about 60%. It's really
    quite easy, since the time limit is very generous on all the parts. Just
    pause and check the map before you actually head off for each set of
    deliveries and plan your path, noticing what paths have to be taken for
    each location. Throw the package via drive-by. If you miss, pick up the
    package and try again. It's always better to pick up a fallen package
    than it is to run out and fail. Take your time, drive safe, and rake in
    an easy $10k.

    There are four levels:

    Six packages total, four dropoff points, 5 minutes, very close.
    Six packages total, four dropoff points, 5 minutes, spread apart.
    Eight packages total, six dropoff points, 5 minutes, very close.
    Eight packages total, six dropoff points, 10 minutes, VERY spread apart.

    Reward: Cash and the 24/7 is now your asset and collects $2000 every 24
    in-game hours (24 minutes real time).

    3. BMX Challenge
    Difficulty: 4/10
    In Glen Park, Los Santos, there is a huge skate park. You really can't
    miss it if you're driving by. There are two huge half pipes that stick
    up past the fence. The BMX is near one of these halfpipes. Getting on it
    starts this challenge.

    You start with ten seconds, each checkpoint adds ten seconds, and there
    are 19 checkpoints. Start with the easier ones on the ground that you can
    bunny hop or ride to get. Finish with the annoying ones that you have to
    use a half pipe or clear a gap to get. You can get your time up to 2:00
    with a properly planned route.

    Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can
    just bunny hop to like 16 of the checkpoints.

    Reward: % Completion +. There is no real reward :/

    4. Los Santos Arena (8-track)
    Difficulty: 5.5/10

    You need 20%+ driving skill to do this race.

    Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how
    disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's
    even worse now. The opponents suck at driving and create crashes that
    screw you over. They attack you like crazy, and it's 12 laps long.
    Twelve bloody laps! This is a long race. It's a test of endurance, not
    of your driving skill. Drive at a steady pace and stick to the track
    except to avoid dumb accidents. There is NO pit stop, unlike Hotring. I
    highly suggest doing drive-bys to make the opposition explode. Take first
    early and stay there. Control the pack.
    Bill Radloff has this PITiful strategy:
    Here's an easy trick to win 8-track...use the "Pit" maneuver to spin out
    your opponents (pull up alongside their rear wheel, then pull into
    them...the car will spin around yours, while you go straight), and muscle
    your way to the front at the beginning of the race.  Once you're in front,
    as long as you stay off the walls (you can actually drive pretty slow) you
    have the race made...just be careful because you'll catch back up to
    traffic towards lap 10 or so, so your best bet is to just stay behind any
    cars you come across at this point, since by then the worst drivers aren't
    trying to cause accidents any more.

    Reward: $10,000 + Monster (Monster truck) and Hotring Racer (incredibly
    fast stock car) now both spawn in the NW corner of the stadium.

    5. San Fierro Arena (Blood Bowl)
    Difficulty: 3/10

    This is unlocked as soon as you open up San Fierro, no need for driving
    skill here. This is the same as Bloodring from Vice. You start with 30
    seconds on the clock, each checkpoint adds 15 seconds, you need to get
    it to over a minute. The twists now are that you have someone in the car
    to do drive-bys for you, and now the other cars can steal checkpoints from
    you. Just keep the timer going at the beginning, and when the other cars
    start to kill each other, rack up a bunch of checkpoints in a row for the
    win. You get bonus cash if you blow up a car yourself, but the timer is
    far more important. The time required goes up by a minute every time you
    repeat this mission.

    Reward: $10,000 + Bloodring Banger spawns outside the stadium.

    6. Valet Parking
    Difficulty: 2/10

    This is unlocked after you complete 555 We Tip in San Fierro. This is
    really easy stuff. You start with a minute, you get bonus time for every
    car you park. To start the side mission, head to your safe house and
    change into the Valet Uniform, then stand in the red circle at the hotel.
    When a car drives up, take it and park it in the garage. Simple stuff.
    Make sure not to take any damage, as 45 seconds helps a ton. You get up
    to 15 seconds as a parking bonus, but just get 5 or more and you're fine.
    There are five levels, each one adds a car that you have to park.

    The most important stat for this is stamina. High stamina lets you super-
    sprint back to the front of the hotel to park more cars. Other than that,
    just get this out of the way for percentage.
    Reward: Vank Hoff Hotel becomes an asset that collects $2000 daily.

    7. Ammunation Challenge
    Difficulty: 3/10

    So far, I only have pistol, mini-SMG, and shotgun opened.

    These are located in the large Ammunations of each cities, as well as one
    in the Badlands. These missions are kind of catch-22, since they are
    designed to help you increase weapon skill, but to complete them, you
    really need to have Hitman skill.

    There are four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as
    you progress missions. There are three rounds, the first is to hit a
    stationary target that gets placed farther back for each target you
    destroy. Destroy three to move on. Stage two is with a target that moves
    towards you. Destroy three to move on. Stage three is the only hard one,
    since you are in hard competition for one target that moves side to side.
    Take out as many as you can, getting 20 before either of the CPU
    opponents. Complete all four weapons to get credit for this.

    Reward: % Completion and some free weapon skill.

    8. Chiliad Challenge
    Difficulty: 6.5/10

    At the top of Mt. Chiliad is a Mountain Bike and some Campers. Getting on
    the Mountain Bike between 7:00 and 18:00 activates the Chiliad Challenge.
    You need 40% bike skill to attempt this, 100% is recommended.

          a. Scotch Bonnet Yellow Route
          Difficulty: 5/10
          The first race is the easiest, and it's not very easy at all. The
          best way to win this is to be cheap and park a Camper around the
          first behind, so that the other racers hit it and fall of the
          mountain. Use this opening lead and pedal at a safe and steady pace
          for the rest of the race. Only cut corners if you can do it safely,
          without a chance of falling off the mountain. 

          b. Birdseye Winder Yellow Route
          Difficulty: 6/10

          Use the same strategy as the last, but be a LOT more careful. There
          are no borders for most of this race, and there are a few blind
          corners around shrubbery. Get a lead and keep the lead by racing
          with intelligence, not blind speed.

          c. Cobra Run
          Difficulty: 7.5/10

          This race sucks. The first half is spent with your thumb on the
          brake and handbrake staying steady along the wood path. Start by
          getting a lead and getting onto the platform first. If you push the
          computer off the path, you won't see him for a long time. There are
          only two competitors, rather than six, for this race. Be very slow
          and cautious on the planks, then pedal your ass off once you get to
          to the downhill run. You can fly for a couple of jumps and take a
          huge lead in a matter of seconds. Slow down for the last leg, since
          it's very easy to slip off the side. Once you get a straight path,
          floor it and do a victory bunny-hop.

    Reward: % Completion.

    9. San Fierro Courier (Hippy Shopper)
    Difficulty: 3/10

    You have a Freeway this time, so you're faster, but less agile.
    Six packages total, three dropoff points, 3 minutes, close together.
    Six packages total, four dropoff points, 5 minutes, spread apart.
    Seven packages total, Five dropoff points, 5 minutes, close together.
    Eight packages total, six dropoff points, 6 minutes, spread apart.

    Reward: % Completion + the money you made.

    10. NRG Challenge
    Difficulty: 7/10

    Parked under the dry dock near the Import/Export Crane in San Fierro. It's
    next to a stack of boxes.

    This is like the BMX Challenge, only infinitely harder. The NRG-500 is
    crazy fast, and totally awesome, but this is damn hard. Get the ones on
    the ground around the dock, then speed up to the very end of the bowl to
    get the highest point. Circle around and pick up all the ones along the
    bowl and on the ramp. After this, just pretend you're a skateboarder on a
    halfpipe and go back and forth, picking up all of the remaining
    checkpoints. This is not an easy side mission, and you need to be damn
    confident with your skills on a bike before you do this.

    Reward: % Completion.

    11. Boating School

    Located in the Bayside Marina, near Tierra Robada. Opens after the
    completion of Pier 69, but easier after Las Venturas is opened.

          1. *Basic Seamanship*
          Difficulty: 0/10

          Go forward. Stop. Wow. Get gold by doing anything but kill yourself.

          2. *Plot a Course*
          Difficulty: 1/10

          Go through the buoys, making sure not to hit them. Get gold by going
          fast and not hitting buoys.

          3. *Fresh Slalom*
          Difficulty: 2/10

          Use R1 to make tight turns. Same as Plot a Course, but with sharper
          turns to make it a bit harder. That's about it. Get gold by going
          fast and not hitting buoys.

          4. *Flying Fish*
          Difficulty: 2/10

          Screw this up once so you can see where the ramp is. Go again and hit
          the ramp straight going as fast you can. Over 65 meters is gold as
          long as you do it fast.

          5. *Land, Sea, and Air*
          Difficulty: 4/10

          The problem with this is that LV has to be open to make it easy. If
          you swam over to do this, then you start on the Desert, which gives
          you a four-star wanted level. It made it a lot more fun, and I still
          got gold on it. Just follow the buoys, hit the ramps, and avoid the
          rocks. I think 2:15 gives you gold, but it's probably a little bit
          more or less. It's easy. It doesn't matter.

    Reward for all Bronze: Marquis, crappy boat.
    Reward for all Silver: Squallo, good, fast boat.
    Reward for all Gold: Jetmax, killer fast boat.

    Boating skill is driving skill, so the stat increases are almost
    nonexistant while you do this school.

The Island for all your San Andreas Needs