X. *Non-Storyline Walkthrough*
A. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION
To start Zero's missions, buy his
shop for $30,000 after completion of
Wear Flowers in Your Hair.
1. *Air Raid*
Five out of ten? Oh nohs! It's
really not that bad if you have good aim.
As you talk to Zero and realize how pathetic this guy
is, you are suddenly
attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet),
and start shooting! Do not let go of the trigger. The gun takes too long
to wind up. Use the minimap
to see what's coming and take the toys out
just as they appear on your screen. Some of them will
get past you, just
make sure you minimize how many actually do. The last forty seconds are
crazy, make sure you have at least 25% health left before this time. The
toys come from all sides
and you need to focus on an area and take them
out, since it's impossible to get them all. If
just one transmitter
survives, you win. Sort of. You win the chance to go on to an even more
2. *Supply Lines...*
This is the first mission that I've seen a ton of people have problems
with. It took me about five tries. It just takes patience. The key for
this is to plan your route.
There are five couriers:
Target 1: A van right at the start. Shoot his van and he gets out,
rail him again to kill him. This should take no more than five seconds.
Target 2: A bicycle just to the left. Turn around and get behind him. Fire
until he gets off,
then shoot him again. This shouldn't take very long
3: Another van down the street. This guy won't get out of the van
when you shoot him, so get behind
him at a steady speed and unload until
he catches fire. You should have these first three down
in about thirty
seconds, and no more. You need all the fuel you can get now.
Target 4: A Sanchez towards Downtown. This is your first difficult target,
and it takes some practice.
Get behind him at a steady speed and follow
him as soon as you start shooting. You need to blow
him up before he gets
his speed up, or else you'll never see him again. It's all about timing
and practice, and once he's gone, you should be free for this mission.
Target 5: A third van northeast of the Sanchez. You should have about 50%
fuel after target four,
and if you do, you've got this made. Get behind
this van as well, follow him for a bit, and then
unload until the van
catches fire. As soon as it does, start high tailing it back to Zero's.
When you can see his pink blip on the roof, start decelerating and land
somewhere near the spot.
It doesn't have to be exact. I had about thirty
seconds of fuel left when I finally got this mission
3. *New Model Army*
Whee. Much easier than the last one. First thing first, get a feel for the
controls. The Goblin handles like crap and you really need to get used to
how it maneuvers. Next,
mute the game. David Cross' voice is so annoying
in these missions, it's disgusting. Next, pick
up a bomb and head to a red
blip on the map. It's a tank. Blow it up now before it becomes a problem
later. Repeat for the other two. Ignore the helicopter. You can blow it up
if you like, but it's
not worth the hassle if you ask me. Now, take a
plank to each of the two broken waterways and
set it down in the middle so
that it makes a bridge. You should have about 4:30 left at this point
the 8:00 timer. Move the barrels that block Zero's path until he gets
to his destination in Berkley's territory. Tada, you're done with this
douchebag for the rest
of the game (I hope).
Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.
B. BACK TO SCHOOL, MORE LIKE DRIVING UNIVERSITY FOR THE GIFTED
Located in Doherty and unlocked
after Deconstruction. There are twelve
challenges, you need bronze in each to complete this mission,
and to get
credit for 100%. Gold is NOT required, but fun to try for. If you're into
masochism that is. The Hotknife is so worth it.
1. *The 360*
Hold O and Square and press left. Easy. Get gold by getting back into
your starting position and heading.
2. *The 180*
Speed to the cone, hit R1 and wheel around it, then park. Get gold by
parking perfectly straight,
and doing this as fast as possible.
3. *Whip and Terminate*
Hit square and powerslide the corner, then park. Get gold by parking
perfectly straight, and doing this as fast possible.
4. *Pop and Control*
This is a simple wave with a blown out right rear tire. Get gold by
parking perfectly straight in the allotted time.
5. *Burn and Lap*
Annoying. Do five laps of tight 180 turns without hitting a single cone
the entire way through. Get gold by finishing in under 36 seconds.
6. *Cone Coil*
This is a fun one. Speed around the cones, do a 180, then come back
park. Get gold by parking perfectly straight at the end.
I got gold! The key is to not try to compensate
for the spin at all. Hit
just the handbrake and spin from the right side, landing the nose in
and letting the back follow its way in. It just takes some practice and a
bit of notetaking to know when to start braking and when to slide. Good
luck. Get gold by parking
utterly ****ing perfectly.
8. *Wheelie Weave*
Get near the ramp to go up on two wheels and stop in the circle. Get gold
by parking in the center
of the circle, facing straight.
9. *Spin and Go*
Start by using R2 and L2 to look behind, then whip around without hitting
any cones. The time
limit isn't too bad, so don't go at full speed. Get
gold by parking perfectly straight.
10. *P.I.T. Maneuver*
Get to the side of the
car and push its right rear tire to spin it out.
Get gold by forming a perfect T with the target
car, and touching the
center of the car.
11. *Alley Oop*
This one is awesome. Hit as close to the side of the ramp as you can
without missing it. Force your control stick to the side you want to
rotate and lay off the gas.
Get gold by parking perfectly straight and
making a perfect barrel roll.
12. *City Slicking*
This one BLOWS. You have
to speed down the streets, using the middle of
the road the whole time. Make a right at the Burger
Shot and make sure
you slow down quickly at the turns. Go DIRECTLY through the checkpoint
and work back. Get gold by taking no damage and finishing in under 100
Reward for all Bronze: Super GT parked outside.
Reward for all Silver: Bullet
Reward for all Gold: Hotknife, not found anywhere else in the game.
You get a driving skill
upgrade for every gold medal you get. It's kind of
catch 22, since to get some of the golds, you
have to have really high
driving skill (cough, CITY SLICKING, cough), as well as a large upgrade
just for completing it.
A. 'R3' Missions
In certain cars, pressing R3 will
begin a special mission. After
a certain amount of them, you get something. That's a good
thing. San Andreas has many of these
missions to offer.
Activated by a Firetruck. Locate the fire on a map, put the fire out,
then put the people who
are on fire out. A person is added for every
level 12: Fireproof on foot.
2. Freight Train (Must complete Yay Ka-Boom-Boom)
Another new addition. Jacking the trains in any city allows you to try out
this mission. Stop the fast moving train at each stop on the map to earn
some cash and bragging
Reward for completion: Money and free transportation by train.
3. Home Invasion (Must complete Home Invasion mission)
There is a Black Boxville across the street from the Ganton gym in Los
Santos. This is the only
vehicle for this mission, and it must be done
at night. First, you need to drive around and see
what houses you want to
rob (they have a yellow entrance arrow). After this, enter them and
creep slowly (crouching helps). Take the expensive items like TVs, VCRs,
PS2s, etc (yes, this
is an anachronism). Load up the Boxville and case
another house. You have until 6:00 to get to
the lockup in the southeast
corner of Los Santos, in La Playa de Seville.
Better Strategy: Since so many people submitted this, I'm changing it. You
can rob the same house
over and over again. Head to the lockup in Playa
and check out the apartment complex. There should
be a driveway and a
house on each side. Park in the middle, rob the four things from one
house, then rob the four from the other. Now, go back to the first house.
Everything should be
back. You have nine minutes and forty-five seconds to
steal as many items as possible, and then
head to the lockup. Someone
claims to have gotten 56 in one night and made well over $40k. This
best way to make money without abusing the track betting (see the FAQ).
There are locations in SF and LV as well, but you can find those on your
own. This isn't a locations
Reward for stealing $10,000: The money you stole.
Activated by an Ambulance. Do these in a Angel Pine to make it insanely
easy. Locate the injured person on a map, park next to them, drive them to
the hospital. One person
is added for every level.
Reward for level 12: Health bar increased.
The pimping convertible is in the
parking lot of the car wash near the
Pay N' Spray in Idlewood. This isn't too hard as long as
you stop by a Pay
N' Spray every once in a while. After a few levels, you have to protect
the girls through various ways of force. You can use any Broadway for this
mission, but that's
the only parked location thusfar.
Reward for completing 10 of 10 pimps: Lots of cash and hookers
you money instead of taking it away.
6. Taxi Driver
Activated by any Taxi. Pick someone up on the road, drive them to their
destination. Rinse, lather, repeat. This is a good way to learn a new
area and to make some quick
Reward for 50 dropoffs (NOT IN A ROW): NOS Taxis.
Trucking (Must complete Tanker Commander from Catalina)
North of the Flint Intersection is RS Haul. There are different levels
to this mission. Las Venturas
must be opened to complete all levels.
1. 120 seconds to head to the brewery in Red County.
2. A damage meter (no time limit) to get to Montgomery.
3. 3-star wanted level (no damage/time)
to get to El Corona.
4. 300 seconds to get to Angel Pines.
5. A damage
meter to get to somewhere in San Fierro (random).
6. 3-star wanted level to get to Angel Pines.
7. Damage meter + 360 seconds to get to northern San Andreas.
8. 4-star wanted level to get to
LAS VENTURAS! Long run!
Reward for level 8: Lots of cash, RS Haul collects $2000 as an asset.
Las Venturas must be unlocked to complete this.
Activated by any police car. Locate the enemy on the map and kill them
in whatever way possible. A fugitive is added for every level. You
should recruit gang members
and have them drive-by for you.
Horrible horrible glitch by VGK:
Get in a Police CAR (it must be a car) and drive to a building
enter, like Cluckin' Bell. Start Vigilante, the enter the building. Wait
about ten seconds, and the target is eliminated. Get back in the car and
repeat. If the targets
aren't destroyed, get back in the car and do it
again. This works forever, and can complete Vigilante
to level 12 for your
body armor plus and percent completion.
Reward for completing level 12: Armor up to 150.
B. Other Missions
1. Lowrider Challenge
The same as the Sweet mission, Cesar Vialpando. Take a lowrider with
hydraulics to the mechanic standing
outside Unity Station. The game
is the same and the wagers are the same, but they get progressively
harder. I've done it three times, and I can't even come close on the
Reward: Your bet winnings.
2. Los Santos Courier
There's a parked BMX in front of the 24-7 in Conference, north of Verdant
Bluffs. This is a good way to make some cash as well as raise your Cycle
Skill in a hurry. I maxed it
out on one trip from about 60%. It's really
quite easy, since the time limit is very generous on all
the parts. Just
pause and check the map before you actually head off for each set of
deliveries and plan your path, noticing what paths have to be taken for
each location. Throw the package
via drive-by. If you miss, pick up the
package and try again. It's always better to pick up a fallen
than it is to run out and fail. Take your time, drive safe, and rake in
an easy $10k.
There are four levels:
Six packages total, four dropoff
points, 5 minutes, very close.
Six packages total, four dropoff points, 5 minutes, spread apart.
Eight packages total, six dropoff points, 5 minutes, very close.
Eight packages total, six dropoff points,
10 minutes, VERY spread apart.
Reward: Cash and the 24/7 is now your asset and collects $2000 every
in-game hours (24 minutes real time).
3. BMX Challenge
In Glen Park, Los Santos, there is a huge skate park. You really can't
miss it if you're driving by. There are two huge half pipes that stick
up past the fence. The BMX is
near one of these halfpipes. Getting on it
starts this challenge.
with ten seconds, each checkpoint adds ten seconds, and there
are 19 checkpoints. Start with the easier
ones on the ground that you can
bunny hop or ride to get. Finish with the annoying ones that you have
use a half pipe or clear a gap to get. You can get your time up to 2:00
a properly planned route.
Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can
just bunny hop to like 16 of the checkpoints.
Reward: % Completion +. There is no real reward :/
4. Los Santos Arena (8-track)
You need 20%+ driving skill
to do this race.
Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how
disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's
even worse now. The opponents
suck at driving and create crashes that
screw you over. They attack you like crazy, and it's 12 laps
Twelve bloody laps! This is a long race. It's a test of endurance, not
your driving skill. Drive at a steady pace and stick to the track
except to avoid dumb accidents. There
is NO pit stop, unlike Hotring. I
highly suggest doing drive-bys to make the opposition explode. Take
early and stay there. Control the pack.
Bill Radloff has this PITiful strategy:
Here's an easy trick to win 8-track...use the "Pit" maneuver
to spin out
your opponents (pull up alongside their rear wheel, then pull into
them...the car will spin around yours, while you go straight), and muscle
your way to the front at the
beginning of the race. Once you're in front,
as long as you stay off the walls (you can actually
drive pretty slow) you
have the race made...just be careful because you'll catch back up to
traffic towards lap 10 or so, so your best bet is to just stay behind any
cars you come across at this
point, since by then the worst drivers aren't
trying to cause accidents any more.
Reward: $10,000 + Monster
(Monster truck) and Hotring Racer (incredibly
fast stock car) now both spawn in the NW corner of the
5. San Fierro Arena (Blood Bowl)
This is unlocked as soon as you open up San Fierro, no need for driving
skill here. This is the same
as Bloodring from Vice. You start with 30
seconds on the clock, each checkpoint adds 15 seconds, you
need to get
it to over a minute. The twists now are that you have someone in the car
to do drive-bys for you, and now the other cars can steal checkpoints from
you. Just keep the timer
going at the beginning, and when the other cars
start to kill each other, rack up a bunch of checkpoints
in a row for the
win. You get bonus cash if you blow up a car yourself, but the timer is
far more important. The time required goes up by a minute every time you
repeat this mission.
Reward: $10,000 + Bloodring Banger spawns outside the stadium.
6. Valet Parking
This is unlocked after you complete 555 We Tip in San Fierro. This is
really easy stuff. You start with a minute, you get bonus time for every
car you park. To start the
side mission, head to your safe house and
change into the Valet Uniform, then stand in the red circle
at the hotel.
When a car drives up, take it and park it in the garage. Simple stuff.
Make sure not to take any damage, as 45 seconds helps a ton. You get up
to 15 seconds as a parking bonus,
but just get 5 or more and you're fine.
There are five levels, each one adds a car that you have to
The most important stat for this is stamina. High stamina lets you super-
sprint back to the front of the hotel to park more cars. Other than that,
just get this out of the way
Reward: Vank Hoff Hotel becomes an asset that collects $2000 daily.
7. Ammunation Challenge
So far, I only have pistol, mini-SMG,
and shotgun opened.
These are located in the large Ammunations of each cities, as well as one
in the Badlands. These missions are kind of catch-22, since they are
designed to help you increase weapon
skill, but to complete them, you
really need to have Hitman skill.
four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as
you progress missions. There are three
rounds, the first is to hit a
stationary target that gets placed farther back for each target you
destroy. Destroy three to move on. Stage two is with a target that moves
towards you. Destroy three
to move on. Stage three is the only hard one,
since you are in hard competition for one target that
moves side to side.
Take out as many as you can, getting 20 before either of the CPU
opponents. Complete all four weapons to get credit for this.
Reward: % Completion and some free
8. Chiliad Challenge
At the top of Mt. Chiliad is a Mountain Bike and some Campers. Getting on
the Mountain Bike between
7:00 and 18:00 activates the Chiliad Challenge.
You need 40% bike skill to attempt this, 100% is recommended.
a. Scotch Bonnet Yellow Route
The first race is the easiest, and it's not very easy at all. The
best way to win this is to be cheap and park a Camper around the
first behind, so that the other racers hit it and fall of the
Use this opening lead and pedal at a safe and steady pace
rest of the race. Only cut corners if you can do it safely,
a chance of falling off the mountain.
b. Birdseye Winder
Use the same strategy as the last, but be a LOT more careful. There
are no borders for most of this race, and there are a few blind
corners around shrubbery. Get a lead and keep the lead by racing
with intelligence, not blind speed.
c. Cobra Run
This race sucks. The first half is spent
with your thumb on the
brake and handbrake staying steady along
the wood path. Start by
getting a lead and getting onto the platform
first. If you push the
computer off the path, you won't see him
for a long time. There are
only two competitors, rather than six,
for this race. Be very slow
and cautious on the planks, then pedal
your ass off once you get to
to the downhill run. You can fly for
a couple of jumps and take a
huge lead in a matter of seconds. Slow
down for the last leg, since
it's very easy to slip off the side.
Once you get a straight path,
floor it and do a victory bunny-hop.
Reward: % Completion.
9. San Fierro Courier (Hippy Shopper)
You have a Freeway this time, so you're faster, but less agile.
Six packages total,
three dropoff points, 3 minutes, close together.
Six packages total, four dropoff points, 5 minutes,
Seven packages total, Five dropoff points, 5 minutes, close together.
Eight packages total, six dropoff points, 6 minutes, spread apart.
Reward: % Completion + the money
10. NRG Challenge
under the dry dock near the Import/Export Crane in San Fierro. It's
next to a stack of boxes.
This is like the BMX Challenge, only infinitely harder. The NRG-500 is
crazy fast, and totally awesome,
but this is damn hard. Get the ones on
the ground around the dock, then speed up to the very end of
the bowl to
get the highest point. Circle around and pick up all the ones along the
bowl and on the ramp. After this, just pretend you're a skateboarder on a
halfpipe and go back and forth,
picking up all of the remaining
checkpoints. This is not an easy side mission, and you need to be damn
confident with your skills on a bike before you do this.
Reward: % Completion.
11. Boating School
Located in the Bayside Marina, near Tierra Robada. Opens after the
completion of Pier 69, but easier after Las Venturas is opened.
1. *Basic Seamanship*
Go forward. Stop. Wow. Get gold by doing anything but kill yourself.
2. *Plot a Course*
Go through the buoys, making sure not to hit them. Get gold by going
fast and not hitting buoys.
3. *Fresh Slalom*
Use R1 to make tight turns. Same as Plot a
Course, but with sharper
turns to make it a bit harder. That's about
it. Get gold by going
fast and not hitting buoys.
4. *Flying Fish*
Screw this up once so you can see where the ramp is. Go again and hit
the ramp straight going as fast you can. Over 65 meters is gold as
long as you do it fast.
5. *Land, Sea, and Air*
The problem with this is that LV has to be
open to make it easy. If
you swam over to do this, then you start
on the Desert, which gives
you a four-star wanted level. It made
it a lot more fun, and I still
got gold on it. Just follow the buoys,
hit the ramps, and avoid the
rocks. I think 2:15 gives you gold,
but it's probably a little bit
more or less. It's easy. It doesn't
Reward for all Bronze: Marquis, crappy boat.
Reward for all Silver:
Squallo, good, fast boat.
Reward for all Gold: Jetmax, killer fast boat.
skill is driving skill, so the stat increases are almost
nonexistant while you do this school.