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GTA SA Missions Walkthrough
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Mission Walkthroughs

*******************************************************************************
VI. Los Santos Storyline Walkthrough

Opening Mission:

Ride the stupid bike home. Get a feel for the controls. Giggle as you ram into
like twenty poles trying to get used to a bicycle.

    A. Sean "SWEET" Johnson, YO BROTHA (Part I)

    1. *Big Smoke*
    Difficulty: 3/10

    This is actually a pretty hard first mission because you're on a bike with
    no way to defend yourself against the Ballas. Watch the two cutscenes and
    follow Sweet. When Sweet breaks off, follow Ryder. Stay RIGHT behind them.
    Ballas will come up along side you, and they can't die for some reason.
    I watched Ryder get drilled with like three clips and he just kept riding
    and yelling at me. When you get back, Sweet calls.

    Reward: Sweet opens as a boss; Respect earned. (get used to that)

    2. *Ryder*
    Difficulty: 1/10

    You're a taxi now. Drive to Reece's barber shop and get a cheap $50 cut,
    since Reece doesn't offer anything cool for under $400. Then, head to
    Well-Stacked Pizza (thanks D Stone >_>), run out when Ryder screws up and
    gets shot, and drive back to the Grove. Woo. Exciting.

    Reward: Respect earned.

    3. *Tagging Up Turf*
    Difficulty: 1/10

    If you can read, you can do this. Just listen to what you're told and do
    what it says. Drive to the blip, spray paint the tags, repeat a second
    time. And hey, 7/100 on tags. Only 93 more to find!!!!

    If you can't do this, I have no idea how to help you. The markers appear
    on your in-game radar and map. Use them.

    Reward: $200 + earned.

    4. *Cleaning the Hood*
    Difficulty: 2/10

    Take Ryder to B-Dup's house and watch the inspiring cut scene. Check the
    minimap for the crack dealer, target him, and start punching the ever
    living crap out of him. When he hits the floor, take the bat, get back
    in the car, and cross the street. Go inside and target the people one by
    one, starting with the guy with the bat. When they're all down, head back
    to Sweet's.

    Reward: Respect earned.

    5. *Drive Thru*
    Difficulty: 3/10

    Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though
    the entire mission is a play on the stereotype, this statement no longer
    contains ANY racism! There! Also, the gigantic disclaimer up top is gone
    as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla
    ride, and sees that they're planning a hit. Pin the Tornado against a wall
    and let the Groves do their thing. Make sure that when the car blows, you
    aren't still touching it. I did that once and they all died. It was very
    sad. Also, racism is bad.

    Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just
    saving, working out, saving to a new day, working out. I have my stamina
    and muscle decked out and it helps an absolute ton.

    Reward: $500 + Respect earned.

    6. *Nines and AKs*
    Difficulty: 1/10

    Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly
    clothes. I went with a dog tag and a backwards green bandana. Leave Binco.
  
    Reward: Respect earned. (though you really shouldn't have expected more)

    7. *Drive-By*
    Difficulty: 3/10

    Whee. You still don't get to shoot anything. Get in the car and go to each
    set of Ballas and let the Grove take them out. Stay away from the cars,
    since they'll explode and wreck your ride. Afterwards, you get a two-star
    (oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary
    tune up and cruise back to Sweet's.

    Jess Edwards also claims that you can just run over most of the Ballas and
    still get credit for the mission.

    Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses.

    8. *Sweet's Girl*
    Difficulty: 2/10

    You get to shoot stuff! Finally! Well, maybe not, if you did it the
    way I did. Just come in, run over all the Ballas and knife the one on
    the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his
    girl and high tail it back to the Grove.

    Reward: Respect earned.

    9. *Cesar Vialpando*
    Difficulty: Depends how good you are at Amplitude

    Go to the garage on the map, look at the expensive mods that you can
    foolishly add to a car. Head over to the lowriding competition and place
    your bet. I bet $1000 and it wasn't even close. Easy money if you ask me.
    The beat is slow, move the control stick, blahblahblah. When that's done,
    watch the lovely cutscene, and breathe a sigh of relief, we're done with
    Sweet for now. I really can't help you with this mission, since I can't
    come and dance for you.

    Reward: Your bet winnings + Respect earned.

##############################################################################
    B. Lance "RYDER" Wilson, THE GANGSTER WHO _LOVES_ TO SAY 'NIGGA'

    1. *Home Invasion*
    Difficulty: 3/10

    This is your tutorial to home invasion. Nothing fancy here. Drive down to
    the guy's house quickly (try to make it by 6:30ish). Go in, follow the
    instructions by staying quiet. The six boxes are (1. In the first room,
    2. Through the door on the right, 3. On the first flight of stairs, 4. At
    the end of the hallway, 5. In the guy's room to the left, and 6. In the
    guy's room behind his bed). You should have plenty of time to get them
    all, but I really don't know what getting them all adds. No reason not to
    though, really. Drive to the safe house and you're good to go.

    Reward: Respect earned.

    2. *Catalyst*
    Difficulty: 3/10

    Start again by running over all of the Vagos. When the Vagos are gone,
    the Ballas show up. Kill all four of them and head into the red blip.
    Now you get to play some stupid minigame. You have an unlimited amount of
    cases, so just check them for the minute you have. Ryder will catch
    enough to win. At one point, he pulls up right next to you, so it's not
    a big problem. End the mission by working your way around the police (it's
    only three stars) and into the Pay N' Spray. Head home to finish.

    Reward: Respect earned.

    3. *Robbing Uncle Sam*
    Difficulty: 4.5/10

    Follow the directions to the docks, jump over the wall (you should know
    how to do this by now), cap the guard, blow off the first security
    panel, then blow off the second security panel. Run in guns blazing and
    take out all of the National Guards. Get used to the fork lift, but expect
    to have to jump out a few times to help Ryder, and expect to get pulled
    out a few times by a magical guard that materializes right behind you.
    Take your time, and don't hit walls and drop the boxes. That's very bad.
    Drive the truck to the safehouse, dropping as many boxes as you see
    fit. If you can take out both of them, great. If you can't get it either,
    whatever. You can make it just fine. And that's it for Ryder.

    ---------------------------------------------------------------------------
    Andrew Stuart has this spiffy strategy:
    When you get to the locked gate, kill the National Guardsmen and LEAVE THE
    GATE SWITCH ALONE.  Head on in to the warehouse and blow the switch there.
    Kill the guards inside.  Now, get in the forklift and move all of the
    boxes, including the two outside the warehouse into nice neat rows by the
    entrance. Now go out and blow the gate switch.  Run back to the forklift
    and get ready to start loading the boxes immediately.

    After five crates, I got out and Ak'ed the guards who were trying to kill
    Ryder.  Doing this way meant that Ryder only got shot once or twice, and it
    was a nice leisurely drive home...didn't have too much of a problem with
    the Hummers (I think one flipped on the first bridge out of the docks).
    ---------------------------------------------------------------------------

    Reward: Respect earned. (Ryder's a cheap little ****, ain't he?)

##############################################################################
    C. CESAR VIALPANDO, THE MEXICAN THAT LOVES THE CHOCOLATE

    1. *High Stakes, Low-Rider*
    Difficulty: 5/10

    Guh. The CPU hits a pole, it falls right over. You hit a pole, you spin and
    lose complete control. Keep working at it. You want to floor it on the
    the three main straightaways and take it really slow during the turn
    section. You don't need a fast lowrider, you need one that handles well.
    I was a stubborn moron and tried to do this in the Picador from the mission
    where we met Cesar, and it took me about fifteen tries. You can do this
    with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado,
    and Voodoo are the seven lowriders that are available.

    This mission IS required to advance the story, but in itself, it is not
    a storyline mission.

    Reward: $1000

##############################################################################
    D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN

    1. *OG Loc*
    Difficulty: 4/10

    This is a hilarious mission, but it's also pretty annoying. Pick up Jeff...
    I mean OG Loc at the police station and drive him over to Freddy's house.
    After some taunting and tales of Jeff's life in prison, Freddy takes off on
    a PCJ. Grab the other one and pursue him. You can't kill Freddy or do
    anything to the bike, so just stay on his tail. I'm not sure how close you
    have to stay, but I fell off an overpass and followed him under it and
    I didn't fail. Eventually, Freddy parks, and you can kill him and the
    Vagos. Afterwards, drive Jeff to his new job at Burger Shot.

    NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a
    few times and I never got him, but some are claiming to have shot tires
    out, and then finishing him. He dies in any case.

    Reward: Respect earned; OG Loc opens as a boss.

    2. *Running Dog*
    Difficulty: 1/10

    Easy stuff. Drive to the pickup location and watch the cutscene. Super-
    sprint by tapping the X button and take out the Vago with one or two
    shotgun blasts. If you can't do this mission, you need more Stamina. Get it
    by riding the bike or treadmill at the gym.

    Reward: Respect earned.

    3. *Wrong Side of the Tracks*
    Difficulty: 5/10

    Hey, finally, a decently hard mission. And it's only hard because Smoke
    shoots like he's have an epileptic seizure. The driving isn't too hard,
    but you really just have to hope that Smoke hits something. Start by
    driving to the station and hopping on the Sanchez. Go as fast as you can to
    catch up to the train and let Smoke pump lead into them. Early on, there's
    a car on the tracks. Get past the car before the train hits it to make
    sure that you lose no speed at all. When Smoke says take the high road,
    take it, and stay on it until the tunnel. Smoke seems to hit more from
    that point. If you can't get them by the time they hit north Red County,
    they've escaped, and you have to restart (you can't trip skip this one
    either ; ;). If you do get them, drive Smoke back to his house and
    celebrate a long victory. This mission sucks.
 
    Q: Where do I ride the Sanchez so Smoke can hit?
    A: MC Face from the SA Forums was awesome enough to make this image:
    http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go.

    --------------------------------------------------------------------------
    Alternate Strategy -- Ride The Train
 
    When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn
    the bike sharply and land on top of the train. Ride to the Vagos and do
    a forward drive-by on them. It's hard to do at first, but it's probably
    easier than dealing with Smoke's shooting.
    ---------------------------------------------------------------------------
    ---------------------------------------------------------------------------
    JC has this speedy strategy:

    I ran to the parking garage in East Beach (1 block north of the Arena,
    halfway down the East-West side street - it is several stories tall, and
    distinctive because it features semi-circular ramps between the levels that
    stick out towards the street), and picked up a NRG-500. There are ALWAYS
    two of these in this garage - one on the second floor, and one on the very
    top. With the NRG, this job was easy! I parked it right near the red start
    marker, and after the cutscene it was still there. Smoke and I hoped on and
    took off down the tracks. We easily outran the train to the first bend,
    where there is a raised platform to the left. We rode up on that, hoped
    off, and started shooting as the train went by. After that we jumped back
    on the bike and repeated all the way out to the country until the job was
    done. The trick is that the bike is so fast that you have plenty of time
    to get ahead, set up, and blast them as they go past.
    ---------------------------------------------------------------------------
    ---------------------------------------------------------------------------
    Orangemouse has another:   
    Once you reach the tracks get on the bike quick as you can, drive past the
    train and the bend on the track. You will see a bridge coming up, before
    the car on the track comes up. Get off your bike and walk up the bridge and
    you should be level with the train coming towards you. You can leave Smoke
    behind for this bit and after this is complete you can go back and pick him
    up. When the train's in front of you, jump on it and start shooting the
    guys. Don't worry about your health too much because the guys on the train
    barely take any health off you. After you kill them all, jump off the train
    and run/drive back and pick Smoke up. He'll tell you to drop him back to
    his house. After dropping him, the mission is complete.
    ---------------------------------------------------------------------------

    Reward: Respect earned.

    4. *Just Business*
    Difficulty: 5/10

    Oh wow, this mission is so ridiculously fun that I had a small orgasm in
    my pants. It starts off slow with a fight inside. If you've found an AK
    or M4 in hidden spots in Los Santos, pick them off with two shot bursts.
    If not, use your SMG, but make sure not to run out of ammo. Pick up the
    MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with
    Smoke and head outside for more gunnin' and runnin'. Just target, kill,
    retarget and repeat until everyone is dead. Pick up as much money and ammo
    as you can and start the FUN part of the mission.

    You're on the back of the bike, and stay facing that way. The main targets
    for this whole section are the motorcycles. Take out the driver first,
    and everything else falls. But really, just make sure that every cycle
    falls down fast, since they can do some major damage. The Packer is
    indestructible; don't deal with it. When you hit the road block, just spray
    the people down, or if you're a true gunman, hit the gas tank of one of the
    cars to start a chain reaction.

    The true challenge is in the LS River (the aqueducts). Take down every
    motorcycle and car gunman as soon as you see them! Two of the most
    stunning cinematics come down here, and this is where you'll need new
    underwear. After the jump, shoot out the sewer gates or all of your work
    will be for nothing. Shoot the explosive barrels to take out the last
    motorcycles and finally take a deep breath. It's over.

    Reward: More respect earned.

##############################################################################
    E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER

    1. *Life's a Beach* (Must start between 20:00 and 6:00)
    Difficulty: 2/10
 
    These are some of the worst missions in the game. Seriously. The voice
    actor of OG Loc (Jas Anderson) does an excellent job of really making you
    hate this guy. The first mission for Jeff (I'm not calling him OG. Get used
    to Jeff) involves driving to a beach, playing some Amplitude, stealing a
    van, and driving it to a lockup. That's the whole thing.

    Q: How do I start dancing? The DJ talks but I can't do anything.
    A: Hit right on the D-Pad to give a positive response. Keep hitting this
    until she finally lets you dance. Now stop e-mailing me.

    Q: Hlep!!!!!!I mean, Help!!! Welp! Raroo!
    A: I can't come dance for you. This is up to you to learn how to beat.

    Reward: Respect earned; Dancing now available whenever.

    2. *Madd Dogg's Rhymes*
    Difficulty: 3/10

    This is your introduction to stealth missions. I'd give a strategy, but
    really, this is a tutorial, and the game tells you what to do. The only
    thing I have to say is to not bother sneaking out. Just take an MP5 or
    whatever and blast out. There's a body armor pickup in the building, so
    just pick that up and let loose. Head back to the Burger Shot to complete
    the mission.

    Reward: Respect earned; Tenpenny opens up as a boss.

    3. *Management Issues* (Must start between 12:00 and 17:00)
    Difficulty: 3/10

    Drive QUICKLY to the Burger Shot so you can take the car before it has
    a chance to get anywhere. I grabbed it at the stop light and just jacked
    it. If not, you'll have to ram him out of the vehicle and head to a Pay
    N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue.
    Park the car and follow the motorcade to pick up the manager. Floor the
    car and head down to the pier. Get some speed and bail out as the car
    flies into the ocean. Grab the bike and head to the Burger Shot for a cut
    scene.

    Reward: Respect earned.

    4. *House Party*

    After the cut scene, head back to Grove Street to save and whatnot. You
    don't HAVE to get a hair cut and a change of clothes; I certainly didn't.
    My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from
    Jeff about his party. Head to the blip for a cut scene.

    Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and
    start auto-targeting and firing. The second wave is up on the bridge. If
    you have an assault rifle, just target, if not, use manual aim. The final
    wave has Ballas from all sides. Just target anyone with an arrow over their
    head and protect Sweet. If Sweet dies, you fail. Body armor helps
    immensely here, as it does in most missions.

    Reward: Respect earned.

##############################################################################
    F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON

    1. *Burning Desires*
    Difficulty: 4/10
  
    Woo. Time to play with fire. Head to the molotov pickup in the alley and
    then head over to the house. Start on the door to the left and work your
    way around so that the last window you throw through is right by the front
    door. Ignore the gang members shooting you if you have body armor and just
    line your cocktails up. They'll break the windows, so you don't have to
    shoot them. Make sure that you don't burn yourself, as it takes away some
    30 or 40 health for each one. Once all five windows are on fire, run
    inside to rescue the girl. Walk around the fires into the kitchen to find
    a fire extinguisher. Hit L1 to pick it up and head to the back-left of the
    house and head up the stairs. Once in her room, you'll have to start
    fighting fires by hitting R1 and holding down circle to the base of the
    fire. There are about ten fires you need to put out on your path to back
    to the door. Once outside, get in the lowrider and head back to Grove St.,
    where you can drop Denise off.

    Reward: Denise is now your girlfriend.

    How girlfriends work: Hunt around town for some flowers and pick them up
    with L1. Head to Denise's house and hand her the flowers. This starts the
    date off nicely. Make sure you have a nice car for her and she'll get in
    and say where to go. Take her on her date, doing whatever you have to do
    to keep her happy. Afterwards, take her home and try to give her a kiss
    by walking up close and hitting L1. Getting 100% on your date meter gives
    you a pimp suit, and you can add to your "Times Laid" total on the Misc.
    stats page :D.
 
    Sweet also calls after this mission, but you should finish up with
    Officer Tenpenny anyway.

    2. *Gray Imports*
    Difficulty: 4.5/10
  
    This mission is far easier if you've wandered around town to pick up an AK
    or M4, and brought it up to Gangster or better in skill. I had a Gangster
    in AK when I did this and 180 shots with it. You WILL need a rifle to do
    this, or you'll need a prayer instead. Start by driving to the blip, then
    after the cutscene, drive around back. Hop on your car and then over the
    fence. This is a good thing, as even though you probably won't be able to
    get total stealth kills, you can at least take them out without taking
    a bunch of damage. Walk all the way around hitting R1 to target people and
    take them out fast. Towards the warehouse is a set of blocks with armor on
    it. Grab the armor and watch the two forklifts drive to you. Manually blow
    up the crates there to set off a nice chain reaction that'll alert the
    attention of the people in the warehouse. As they run out, pick them off.
    Head inside and just target, shoot, and move until everyone is dead. Grab
    the cash/ammo they drop, as well as the AK under the stairs and get to the
    office up top. There are armor/health pickups along the way, which is why
    I put low difficulty. You get two lives basically.

    Once the Russian arms dealer starts to run. Follow him close. Here are some
    ways to kill him, since I did the mission a few times.
    Hard: Let him go into the car and follow him on the PCJ, doing drive-bys
    until he explodes.
    Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of
    health, but some AK shots to the head drop him in a few seconds, and a
    shotgun does a pretty nice job too.
    Easy as pie: Follow him, don't even bother shooting. When he runs to the
    Banshee, get in and back over him. Tada, mission passed and all the
    Ruskies are gone. I fell over laughing that I didn't figure that out the
    first time, but now you can revel in my genius.

    ---------------------------------------------------------------------------
    Mack Morely has this suggestion:
    When you get to the back room of the warehouse, do NOT go in the room.
    Kill the two Ballas from the doorway and go to the left of the door. If you
    stand against the wall to the left of the door, you can see at least a part
    of the arms dealer. Just shoot whatever part of him you can see until he's
    dead. He won't even move if you dont enter the back room.
    ---------------------------------------------------------------------------

    Reward: Not a dilly-damn thing, except Sweet called me afterwards and said
    that Ammunation was open. So check that out.

###############################################################################
    G. Sean "SWEET" Johnson, THE RETURN (Part II)

    1. *Doberman*
    Difficulty: 3/10

    This is your tutorial to gang warfare. Start by heading into Ammunation
    and picking up some armor, maybe a shotgun and an SMG. Whatever you like,
    but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas
    and blow them away. A turf war has now started, here's how it works for
    THIS mission. Three waves of lightly clad Ballas attack and you can kill
    them without even flinching. Target, shoot, target, shoot, repeat, repeat,
    repeat. When they're all dead, track down the bad homie on the radar and
    waste him however you like.

    Reward: Respect earned.

    2. *Los Sepulcos* (Must be started between 9:00 and 17:00)
    Difficulty: 4/10

    Sweet wants revenge on the Ballas, and they're all going to be at a big
    funeral in Vinewood. One of the biggest names in the Ballas, Kane, is going
    to be there out pretty much in the open. You have four minutes (very
    generous) to get to the cemetery. Once you get there, follow the
    instructions given to you,and head STRAIGHT for Kane. Ignore all other
    Ballas. If you have body armor, you win. Run to Kane, let your homies take
    care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the
    rest of the Ballas. Get in Sweet's car and drive home. You have a two-star
    wanted level, so one cop might follow you. Not a problem; it goes away
    after the mission completion.

    Reward: Mas respeto.

    3. *Reuniting the Families*
    Difficulty: 5/10

    To do this mission, the following six must be completed: Sweet's Los
    Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG
    Loc's House Party; Big Smoke's Just Business; and Tenpenny's Gray Imports.
    If any of those six are NOT completed, this mission will not appear. You
    also need some respect (i.e. taken over territories) to get his.

    There are so many parts to this mission it's ridiculous. But man, it's a
    lot of fun.

    Part 1: Drive the Grove to the motel and watch the police ambush. Start
    targeting all the SWAT you see. The higher your AK/SMG stat, the easier
    this mission is. Hitman makes this far easier than it should be. You can
    skip this part if you want, but I suggest it for the money and ammo.

    Part 2: Inside the motel. When you enter the hotel, there is a vending
    machine that dispenses health soda. The game tells you this, so it's not
    really a secret everyone. This is just a room-by-room sweep of the motel.
    See SWAT, target SWAT, blow SWAT's face away. They will drop from the
    ceiling, roll in front of you, and hide behind boxes. Spam R1 like your
    life depends on it (CJ's does). Head up the stairs and through the hallways
    until you meet Sweet.

    Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT
    firing from it appears. Kill the SWAT, then manually aim at the chopper to
    take it down. I think it's just constant fire, since I couldn't find a few
    line or a way to shoot the pilot.

    Steven G says: There is a blue arrow pointing at the rotating blade just
    below the main rotor. Shoot there a few times to take it down.

    Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This
    is the most annoying part of the mission since you have to destroy the
    police cars; you can't get the driver. You have infinite ammo, use it. Try
    to set off chain reactions by blowing one car into another and saving
    yourself some heartache. Keep the cops off until Smoke goes through a car
    wash and the AK jams. You've won at this point, but watch the awesome
    cutscenes and celebrate. You're one mission away from getting out of Los
    Santos. Oh, and keep an eye on the billboard before and after you go
    through it.

    Reward: Respect earned.

    4. *Green Sabre*
    Difficulty: 4/10

    This is the final mission for Los Santos. Completing this mission removes
    all of your guns and turns LS into a festering pile of crap. Finish every-
    thing you want to do in LS before doing this mission.

    Sweet is planning to roll on the Ballas. Before you get a chance to go,
    Cesar calls and begs you to come see what he has to show you. Drive to
    the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show
    their betrayal to the Grove. Once the scene is over, Sweet's health bar
    appears under the HUD. It starts dropping really quickly, so pause to the
    map and plan your route out. Once you get there, start blowing Ballas away.
    If you've got hitman in AK or at least SMG, this is pretty damn easy. Do
    the tried and true, "target, shoot, target, shoot, repeat" strategy, this
    time mainly going for cars. Once the last Balla dies, the screen goes black
    and you find yourself in the back of Tenpenny's car. You're now in the
    middle of nowhere, the Badlands, Angel Pine.

    Reward: Respect earned.

*******************************************************************************
VII. *The Badlands Walkthrough*

The Badlands is a very large area. If you have the cash, I suggest you buy as
many save points as you can afford before doing some of the missions.

    A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY

    1. *Badlands*
    Difficulty: 3/10

    Fairly easy mission. Pick up some Body Armor and an SMG from the Ammunation
    nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain
    on a Sanchez until you get near the cabin.

    There are quite a few ways to do this. You can sneak up behind the cabin
    and kill the guy right as he runs out, then wipe out the feds and take
    a picture. You can chase him down and drive-by him until he gets out. You
    can blow up his car before he gets in it. Do whatever you like; the only
    thing you can't do is blow him up in his car, since you need a photo of
    his body, not his ashes. Head back to the trailer park to end this mission
    and get a phone call from Cesar. His cousin Catalina is staying in
    Dillimore, and you should head over.
 
    Edit: Apparently you CAN blow up the car. The body just hangs out the
    window and you photograph it.

    Reward: Respect earned; Catalina opens as a boss.

###############################################################################
    B. CATALINA, IT'S THE ***** FROM GTA3 PART I

    1. *First Date*

    Catalina, the ? on the map, is robbing a diner when you walk in. The whole
    mission is just the cutscene of you meeting her and a description of what
    you have to do. There are four robberies you commit with Catalina: the gas
    station in Dillimore, the OTB in Montgomery, the liquor store in Blueberry,
    and the bank in Palomino Creek. You can do them in any order.

    2. *Tanker Commander*
    Difficulty: X/10

    You don't HAVE to do this first, but it's right there, and it's fairly
    simple. Nearly everyone does this as their first robbery, and I did too.
    Head over to the gas station and follow the ingame instruction. Make sure
    that the cab is backed perfectly in. Being off a little won't attach it.
    When you start to pull away, the gas attendants follow. Ignore them. They
    will crash, or flip, or fly into the water if you just drive safely. Use
    the pause menu map to plan a route and just drive slowly and steadily. No
    insane stunts or hairpin turns. If the cab detaches, you fail. Park in the
    blip and watch the attendants run into the gas tanks. Teehee.

    Reward: $5000, RS Haul Tanker missions open up.

###############################################################################
    C. THE TRUTH, HIPPIE EXTRAORDINARE PART I

    1. *Body Harvest*
    Difficulty: 2/10

    The cutscene for this is awesome just because seeing Tenpenny stoned out of
    his mind kicks ass. Tenpenny wants The Truth to give him some more weed,
    so you have to do The Truth a favor. Drive to "The Farm". Drive around
    back, break through the fence, and take the harvester. There are two ways
    to get out of The Farm. The first is to just take the combine harvester
    and use it as a body harvester, but take more damage and possibly explode,
    or to drive forward to each group of hicks, step out, own with SMG fire,
    then get back in. Either way works, and either way you get to drive to The
    Truth's farm. The harvest has front wheel drive, so steering is a little
    screwy. Go slow, don't try any stupid crap, and park it in the garage.

    Cesar calls afterwards and needs you to talk to him.

    Reward: Respect earned.

###############################################################################
    D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I

    1. *King in Exile*

    It's just a cut scene back in Angel Pine between Kendl and Cesar about
    Smoke's betrayal.

    Catalina calls after this, however, so let's go back to her.

###############################################################################
    E. CATALINA, FIRY MEXICAN PASSION PART II

    1. *First Base*
    This is the cut scene you get for your second meeting with Catalina. You
    get to go out robbing again. Remember, you can do these robberies in any
    order.

    2. *Against All Odds*
    Difficulty: 3/10

    This is surprisingly easy as well. Drive to Montgomery and enter the ITB
    betting place. When the alarm goes off, you get a two-star wanted level.
    Ignore it. Place a remote explosive on the door and blow it off, then put
    one on the safe and blow it off. When you step out, you now have a four-
    star wanted level. It's a special four-star level, since for some reason,
    there are almost no SWAT units. Head to the Pay N' Spray in Dillimore to
    remove the rating, then back to Catalin's cabin.

    Reward: $2000, Cesar calls and opens up for street racing.

    3. *Gone Courting*
    This is the cut scene you get for your third meeting with Catalina.

    4. *Small Town Bank*
    Difficulty: 4/10

    Head to the bank in Palomino Creek for this mission. Don't bother trying
    to keep the hands of the people up. No matter what, one of their hands will
    go down. You have a three-star wanted level once the alarm is hit. When
    Catalina starts yelling at you (surprise!), bash open all three ATM
    machines and follow her outside.
 
    Catalina can't shoot well at all, so stay slightly in front and shoot all
    of the cops that are on the roofs, sides, behind crates, etc. Once they're
    dead, two motorcycle cops pull in. Take them out and get on the bikes.
    Try to follow Catalina, but don't worry if you can't. She eventually gets
    knocked off her bike and is trapped by the cops. On the way to her, pick
    up the police bribe. Kill all of the redneck cops around Catalina and
    take one of the Ranchers back to her hideout.

    Reward: $10,000

    5. *Made in Heaven*
    This is the last cutscene for the robberies with Catalina.

    6. *Local Liquor Store*
    Difficulty: 5/10

    I hated this mission. It's not really that hard, just annoying. Head to the
    liquor store in Blueberry and watch the quadbikers rob the store before
    you can. You get to follow them in a chase! Catalina still can't shoot
    for her life, so shoot them down yourself if you can. You can forward
    drive-by on a quad, so get right behind a bike and kill the guy. The quad
    handles like CRAP on roads, so stay off road! It doesn't handle well at all
    really, but stay off the roads as much as possible, making note not to miss
    any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it
    unless you can pick it up while still moving forward. Kill all three of
    them, retrieve the cases, and head back to the hideout. We're finally done
    with Catalina's nonsense.

    Reward: $1000, and a sigh of relief.

###############################################################################
    F. CESAR VIALPANDO, OH BOY STREET RACES PART II

    1. *Wu Zi Mu*
    Difficulty: 2/10

    I put this race as very easy since you can use whatever vehicle you want.
    You can do this a few ways. Take an SUV, like a Rancher for a mix of off
    and on-road speed, take a Sanchez for off-road mastery, take a Buffalo
    for on-road speed, or do what I did: Take a Linerunner or Tanker. These
    huge things can pick up a ton of speed and bang the other cars into the
    rivers, making this race pathetically easy. Make sure to go around the
    barn jump if you have one of these though. You can't fit under the barns.

    Edit: Some people have complained that you can't use a Sanchez. I was able
    to, but as I understand it, your vehicle needs to have at least four
    wheels. Guess I got lucky with a glitch.

    Reward: $5000

    2. *Farewell, My Love...*
    Difficulty: 4.5/10

    Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say
    "Hi GTA3 guy! Fido was a cooler name than Claude anyway!"

    Francis Santos-Viola has this spiffy info:
    You mentioned that the GTA3 guy's name is Claude. His full name is Claude
    Speed, and he is, in fact, also the GTA2 guy. Rockstar made a little movie
    about him at this link:                
    http://www.rockstargames.com/gta2/downloads/movie.html

    This one is quite a bit harder, since the course is harder to beat going
    backwards than forwards, since you can't get an early lead very easily.
    Try not to cut corners, since the ZR-350 doesn't go off-road well. Also,
    there is no barn jump. Go around instead of crashing into a wall of hay
    like I did. Get some speed and a good lead when you finally get some
    straightaways and make sure not to flip into the ocean. A good trick for
    this is to get first up until a bridge, then park at the entrance to the
    bridge, covering the whole thing. The other drivers will swerve into the
    river most of the time, or run into and lose momentum at least.

    Reward: Property in San Fierro.

    Thanks to Bob Smith for some tips on these two races.

###############################################################################
    G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II

    1. *Are You Going to San Fierro?*
    Difficulty: 2/10

    Yes, in fact we are going to San Fierro after this. Once you've done all
    the other missions, The Truth calls, and you now have his payment for all
    of the weed. Unfortunately, the cops have spotted the fields and you have
    to burn them all with your handy Flamethrower. Stand in the middle of
    a few patches and spray from side to side. Repeat this for all the rows,
    and you should have about two minutes to spare when you get to the van.
    The Truth hands you a rocket launcher with ten shots and tells you to
    shoot the chopper down. Do it fast! The chopper hovers for a second right
    as you get the RPG, take it down in one shot. You get to keep all the
    rockets you don't use. After the chopper hits the ground, get in the
    "Mothership" and drive to San Fierro, enjoying The Truth's commentary.
 
    Reward: Respect earned, missions begin in San Fierro.

*******************************************************************************
VIII. *San Fierro Walkthrough*

Ah, beautiful San Fran--Fierro. Finally, a new city.

    A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME

    1. *Wear Flowers in Your Hair*
    Difficulty: 1/10

    This is your intro to San Fierro. Drive to the gas station to meet Jethro,
    the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the
    police station to watch a cut scene, and finally, Zero's to talk to him.
    Head back to the garage. Just take your time, enjoy the sites, and don't
    flip your ride.

    Reward: Nada, Zero calls and says you can come buy his shop for $30,000.

    2. *555 We Tip*
    Difficulty: 2/10

    This is a Tenpenny mission, but I don't feel like adding a whole new
    section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel,
    and follow the valet's car. When he gets out of the car, kill him however
    you like, making sure that no one sees you. Take the uniform and head back
    to the front of the hotel. Wait for the DA to arrive, ignoring all cars
    before his. You have four minutes to head to the garage. You can hit
    cars on this trip, just don't get a wanted level. Get to the garage, then
    get back Downtown on the same timer, this time making sure not to get a
    scratch on the car. Park the car, run outside, and watch the cutscene.

    Reward: You can now do the Valet side mission.

    3. *Deconstruction*
    Difficulty: 2/10

    The timer for this starts as soon as you hit the first portable. Steal a
    Dozer, preferably from the guy driving one, since he gets annoying if you
    don't kick him out. Get some speed and ram all of the portables, making
    note not to run into the explosive barrels. Keep your speed up to make
    sure you don't get pulled out. You can also use the huge crane in the
    middle of the site if you feel like being risque. After they're all
    destroyed, the timer is removed and you can go on to part two. Take the
    Dozer and push the porta-potty into the ditch. Then get in a cement truck
    and back the Dozer STRAIGHT into the blip. It has to be straight. It can't
    be even a little off, and it has to be backwards. Fill the hole to complete
    the last mission for the garage.

    Reward: Nothing. Jethro calls and opens up Driving School for you.

##############################################################################
    B. BIG SMOKE'S COURIERS, DUMBEST MISSIONS EVER

    I do not know if these are required for 100% or not. Some have said that
    they have no bearing on the game, others have said that they need them.
    It is far better to err on the side of safety.

    1. *Big Smoke's Cash*
    Difficulty: 2/10

    Every Monday and Friday in game time, Cesar calls saying that the cash is
    leaving Los Santos. He's carrying six packages, ram the Patriot to get
    up to six packages. Destroy the Patriot to end the mission and complete
    it. You have until it reaches Pier 69 of San Fierro.

    Reward: The cash from the pickups.

    2. *Yay Courier*
    Difficulty: 2/10

    Every Wednesday and Saturday in game time, Cesar calls saying that the yay
    is leaving San Fierro. He's on a Sanchez, so get one yourself to follow
    him without losing traction. Kill him fast, since putting a hole in his
    backpack makes you receive less money. Kill him to end the mission.

    Reward: Cash for turning in the yay.

    These missions must be completed before the ten Syndicate Missions are
    completed, the last being Yay Ka-Boom Boom

##############################################################################
    C. SYNDICATE MISSIONS, TOO MANY DIFFERENT PEOPLE FOR SEPARATE SECTIONS

    1. *Photo Opportunity*
    Difficulty: 2/10

    This is just a simple, "Let's drive long distances in crappy cars!"
    mission. Head out to southwest Blueberry and pick up Cesar, listening to
    what he has to say. Head down to Angel Pine, where we just spent half of
    our last missions. Get up on the roof and get ready to take some pictures.
 
    Picture 1: Ryder, as he steps out of his truck.
    Picture 2: T-Bone Mendez, as he steps out of his car.
    Picture 3: Dude in a suit, as he steps out of his brown sedan.
    Picture 4: Jizzy B, just as he steps out of his Broadway.

    Make sure you get a picture of their faces. A side shot does not count,
    and missing one shot fails you. Take the shots and head back to the
    garage in San Fierro. Whee.

    Reward: Respect earned.

    2. *Mission: Jizzy*
    Difficulty: 3/10

    A step up from the last one, this is "Drive a car and kill things too."
    First, drop Jizzy's girl off at the hotel downtown, then head over to
    Hashbury (the two minutes is very kind), and kill the pimp. Next, head
    underneath the overpass in Doherty and kill the two guys beating up Jizzy's
    girl, the health bar is also very kind. Finally, head back to Downtown to
    find a priest and his protection assisting the whore off the streets.
    Concentrate on the limo and let it catch fire. Once it explodes, the
    protection will stop and get out. Run them down or shoot them. You get a
    two-star wanted level AFTER the mission, so head out and save.

    Reward: $3000; Respect earned. Woozie calls and opens for business. Stick
    to the Syndicate for now.

    3. *T-Bone Mendez*
    Difficulty: 3/10

    Head over to the vehicle and get on the PCJ. Pick a thief and follow him.
    You can either drive-by him and kill him, or just get right behind the
    bike and take the package off with L1. If you do the latter, the thief will
    pursue and shoot you for a while until he gets bored, or something. After
    five minutes, the thiefs will start making a run for their rendezvous
    points. Take them down before they get there, but you should have plenty of
    times. Once you get all the packages, head back to the Pleasure Dome.
   
    Reward: $5000; respect earned.

    4. *Mike Toreno*
    Difficulty: 5/10
  
    This mission sucks because there are so many ways to fail. You start with
    a 5:30 time limit and you have to do a whole lot, and do a lot of
    different things. Start by getting in the car and driving to the
    construction site behind your garage in Doherty. Oh no, wrong spot. Go
    through the site and down onto the road below, cutting across the railroad
    tracks and some grass. Head into the docks area and then...wrong spot. Head
    all the way over to the Easter Bay Airport. The game confirms for you that
    this is indeed the final spot. Once you get there, a signal meter starts
    to come on. Usually the van is on the far runway, but watch the road and
    don't fly into the ocean like I did the first time. Once the van is
    located, the timer goes away and you can go to work.

    Drive-by and ram the van until it smokes. Do not let it explode! Mike is in
    the van and if he dies, you fail! Let the van come to a stop, then drive
    away a bit and pick off all of the goons. Watch the cutscene with Toreno,
    then blow up the van, preferably with a shotgun or something that'll do it
    fast without wasting ammo. Get in the Stretch and leave the airport. As
    soon as you get out of the airport, you get a three-star wanted level. Hit
    pause and plan your route. Don't get caught on the lower freeway, since
    you'll have no way to get to a Pay-and-Spray. Once you spray the limo, just
    drive back to the Pleasure Domes. No one is allowed to die in this mission.
    If Jizzy, T-Bone, or Mike die, you fail. I think I let everyone die at
    least once before everything finally came together.

    Edit: You can also just drive straight to the airport. The signal meter
    will show up and all is well. It kind of cuts off all the dialogue, but it
    saves a lot of time.

    Reward: $7000; respect earned.

    5. *Outrider*
    Difficulty: 4/10

    You get a call from Jizzy when you step into the circle at your garage. He
    needs you to run some support for a business associate. Get to the car by
    the Xoomer station, then head to the van. Grab the Sniper Rifle and Rocket
    Launcher and get on the Sanchez. Floor it to the first road block, getting
    as much time between you and the van as you can. Every second helps. The
    first roadblock can be taken out with just two rockets. Fire them at the
    closest end of the cars and move on, making sure not to catch your bike on
    fire. At the second roadblock, fire a couple of rockets and snipe the rest
    down. Take an assualt rifle or SMG and pick off the snipers from the
    windows. The third roadblock is just the same, but by now the van should
    be starting to catch up. At the fourth roadblock, clear it and wait for the
    van to show up. Escort it to the compound to complete the mission. You get
    stuck with a three-star rating afterwards, so go save.

    Reward: $9000; respect earned; you get to keep the weapons.
   
    6. *Snail Trail*
    Difficulty: 2/10

    I gave it a two just because it's so hard to not get antsy and blow your
    cover. This mission takes so much longer than it needs to. First, pick up
    the sniper rifle and head to the Sanchez parked out by the station. When
    you get towards the train, it speeds off. You can't catch the guy in it
    yet, so don't try. Follow the train all the way to frickin' Los Santos, and
    let him get out of the train. Follow him slowly to his cab, and then follow
    him even more slowly to the docks. He's really easy to follow, just don't
    be impatient. When he finally gets to the docks, park as close as you can
    without being too close, and snipe the first guy. The second guy will run
    around like an idiot, so don't try sniping him. Run up to him and blow his
    him away.

    Reward: Not a damn thing, and you get to drive all the way back to San
    Fierro! Oh boy! Screw you Tenpenny.

    7. *Ice Cold Killa*
    Difficulty: 2/10

    Whee, another easy one. Drive to the club, and do what everyone and their
    grandmother has e-mailed me about. Shoot the tires out on the parked
    Broadway. You'll see why later. Step into the blip and watch the short
    little bit, and follow the instructions. Climb up the scaffolding, on to
    the roof, and into the Pleasure Domes. Walk around or just jump down and
    you'll watch the cutscene with Jizzy.

    After that, run like hell, since everyone is shooting at you. Get out the
    door and watch Jizzy run to the Broadway...which has no tires. If you
    still have the rocket launcher from a while ago, use it. If not, get in
    the Stretch and start ramming the car, which doesn't go very far. Do drive-
    bys, whatever. When Jizzy gets out, kill him and take the phone.

    Reward: $12000 + Respect earned.

    8. *Pier 69*
    Difficulty: 3/10
 
    Here's what it takes to beat this mission: The ability to hit R1 and L1,
    or maybe Circle, depending on what you prefer. I like the new L1 fire.
    Head over to the pier and meet Cesar. Run up the stairs and grab the Sniper
    Rifle. Pick off the guards with like seven total shots, saving your ammo.
    After the cutscene, pick off as many as you can see from the roof, then
    run back down the stairs. Use the tried and true R1+L1+Repeat strategy
    while moving up the pier, wiping out everything. Get a good view of T-Bone,
    pull out the Sniper Rifle, and blow a hole through his head, and then shoot
    him again when he's down for good measure. After he dies, watch Ryder flee
    into the ocean. Dive in after him and tap X in the water to sprint-swim.
    You can't catch him yet, but get to the boat and follow him. Pull up along
    side of him and match his speed, then let loose with a hail of drive-by.
    When his boat catches fire, steer away. When the boat explodes, you win.
    You can also do what I did and jump onto his boat, then cut off his head
    with a Katana and scream out a warcry.

    Make sure to stay away from the giant tanker in the docks. For some reason
    you get an instant FIVE stars for going near it. Get to shore without going
    within the bounds of that tanker.

    Reward: $15000 + Respect earned.

    9. *Toreno's Last Flight*
    Difficulty: 3/10

    Kay, so like totally drive to the helipad and run over all the dudes that
    are like shooting at you, right? Then kill the rest and run up to the
    helicopter, but *shocker* it gets away. Grab the rocket launcher, get on
    the PCJ and haul ass onto the freeway to catch the chopper. Just follow it
    for now. Let it get to the countryside, and it'll stop and face you while
    hovering for a few seconds. Take one well aimed rocket and blow it out of
    the sky. You can take it down earlier, but you better have good aim. You
    only get five rockets. When the chopper goes down, you win the mission.

    Reward: $18000 + Respect earned.

    There is one more Syndicate mission, but we have to go see Wu Zi Mu first.

##############################################################################
    D. WU ZI MU, HEY GUYS HE'S BLIND NO REALLY I SWEAR -- BLIND

    1. *Mountain Cloud Boys*
    Difficulty: 2/10

    Did I mention that Woozie is blind? Yea. He's blind. They run that fact
    into the ground during these missions, so get used to it. Get in a car and
    head around the block and watch Woozie run into walls and all sorts of
    random crap. (It's because he's blind.) When the Da Nang start attacking,
    just use the same old R1+L1+Repeat strategy to take them all down, taking
    note of the sniper on the roof of the last end. Get in the car at the end
    and have Woozie start doing drive-bys. Since he takes too damn long to blow
    the cars up, help him out with your own drive-by. Once they blow up, head
    back to Woozie's place for a reward. He's blind.

    Reward: $5000 + Respect earned + cheap laughs at a blind guy.

    2. *Ran Fa Li*
    Difficulty: 3/10

    Wow, some of the names they mention in this line of missions are pretty
    funny. Anyway, head to the parking garage in the airport and grab
    everyone's favorite car, the Manana. It's been one of the worst cars since
    GTA3, and it still stands as such. Oh, it's an ambush. What ever shall we
    do? Go through whatever ambushes you see and get on the main road from the
    airport. Hang a right and follow the road along the eastern side of San
    Fierro. Tip: Get out of the car and kill the guys on the bikes before you
    even start going. With them out of the picture, the damage meter won't be a
    problem at all. Park the car and claim your reward.

    Reward: $6000 + Respect earned.

    3. *Lure*
    Difficulty: 3/10

    This is just a whole lot of driving and not a lot of fun. You get to drive
    out to the wilderness and do a checkpoint race against idiotic opponents.
    Start the checkpoint bit by doing a quick drive-by on each of the motor-
    cycles. You can't kill the driver, but you can take out the gunman, making
    the damage meter again, not a problem. Just drive safely, and if you feel
    like having fun, try forcing the motorcyclists into the water. Just follow
    the path, making sure not to flip, and park out front of the 24/7. Watch
    the cutscene and trek back to San Fierro.

    Note: This is one of the few missions that uses the Trip Skip feature. If
    you fail the checkpoint section but make it to the Badlands at least, head
    back to San Fierro and restart the mission. Hit right on the D-pad and it
    will take you to the start of the checkpoints. A nice time saver.

    Reward: $8000 + Respect earned.

    4. *Amphibious Assault*
    Difficulty: 3/10

    You need 20% lung capacity to do this mission. Obtain more lung capacity
    by swimming underwater (this will take maybe 30 minutes of work) or by
    collecting hidden oysters throughout San Andreas (total of 50).

    He's still blind. Head to the docks and follow the instructions to get to
    the bay. Listen to the information about the guards and stay underwater as
    much as possible. If you have to come up for air, do not move. They won't
    detect you if you are stationary. Get to the tanker and swim under it,
    then pull yourself onto the dock. Pick up the knife and try to be stealthy
    if you like. If not, blast your way through. I got about halfway and got
    bored, so I just whipped out the AK and went to town. Plant the bug and
    get off the boat. Take note that the guards will still shoot at you, so
    don't do what I did and try to steal a boat. They're still manned with
    gunners and backup. Swim to shore to complete the mission.

    Reward: $11000 + Respect earned.

    5. *The Da Nang Thang*
    Difficulty: 4/10

    This mission will strip you of all of your weapons except a knife, so kiss
    them goodbye while you have the chance.

    The first part of this mission is pointless. I thought it was going to be a
    fun raid on the ship, but don't even bother firing. You'll get hit by an
    RPG no matter what and your helicopter crashes into the ocean. Swim to the
    pink blip and start the main part of the mission. Perform a stealth kill on
    the nearest Da Nang and take his shotgun. Try to be stealthy for now, since
    you don't have much ammo. Kill the three guards on top of the boxes, and
    head over to the second set. There will be armed guards watching as you
    come around the corner, so whip out the shotgun or a Tec9 and start firing.
    Take the guns and get ready to use the R1+L1+Repeat strategy.

    Check around some corners for a health pickup and fight your way through.
    Drop down the stairs and watch the quick cutscene. Before you start
    fighting, climb some boxes on the right to find some body armor and a
    weapon. Helpful stuff right there. Kill all of the guards while moving
    forward until you reach the container. Blow the padlock off (you can target
    it) and start heading back to the bridge. Follow the map and start heading
    to the cabin. There is one guard near the entrance and two on the following
    stairs. Take them out until you meet the Snakehead. He tosses you a Katana,
    and you can either fight him with honor, or just blow him away. With full
    muscle, it took me two hits to kill him with the sword. Whee. Head back to
    the Vietnamese refugees to complete the mission, and drive back home.

    Reward: $15000 + Respect earned.

###############################################################################
    E. SYNDICATE MISSIONS II, LAST SAN FIERRO MISSION

    1. *Yay Ka-Boom-Boom*
    Difficulty: 3/10

    So anti-climatic that it sickens me. Not even remotely difficult for a
    mission, much less the last San Fierro mission. Drive over to Downtown and
    pick up the car with the bomb in it and head over to the crack lab, which
    is right next to driving school. Do a drive-by on the two gate guards and
    watch the rest of the guards run out. Don't bother shooting them, just run
    them all over and head to the blip. Hit the ramp and drive into the crack
    lab, ignoring all the people there. They don't do anything. Park the car,
    get out, and again, ignore everyone. You have forty seconds to run out, you
    can run out in ten and take no damage and have no worries.

    To escape the compound, take out an AK (you can buy them at Ammunation now,
    if you didn't already know) and pop everyone in the head. Go all the way
    around, killing everyone as fast as you can, but with Hitman on an AK, it's
    not even close to a problem. When the front gate closes, get in the Voodoo.
    You can't hop park the car and hop over the fence, you HAVE to hit the
    ramp. Stupid, but whatever. Get some speed, hit the ramp, and drive home.
    That's the whole thing. Piff.

    Reward: $25000 + Respect earned.

    You get two cell phone calls after this. One is from the MYSTERY MAN!!! The
    other is from Cesar. You can do these missions in either order. If you want
    to get used to piloting, get your license, and do some annoying missions
    for the MYSTERY MAN!!! If you want to do some quick car-boosting missions
    for your homeboy Cesar, and unlock the ever-rivoting Import/Export crane,
    go with him. Either way, it's up to you. I'm doing MYSTERY MAN!!! first.

    Oh, all of the Desert and Las Venturas is open now. Cool beans.

*******************************************************************************
IX. *The Desert Walkthrough*

I'm doing Toreno and the airstrip missions first, then Cesar. If you want to do
Cesar's missions and need help, you're SoL for now. Check someone else's guide.

    A. MYSTERY MAN!!!, OK, IT'S MIKE TORENO, ENOUGH OF THAT CRAP

    1. *Monster*
    Difficulty: 3/10

    The Monster truck is really a fun ride and it's not really a hard
    challenge. Just use your minimap to keep an eye on where you're headed and
    watch the icons inside the checkpoints, as they will tell you where you're
    headed. If you're like me and use R1 for all your turning, DON'T here. The
    4-wheel steering does funky things on turns, and takes them a lot different
    than a handbrake turn would. Stick to the regular brake. You can go over
    any hill or whatever, except for rocks. The big rocks in the ground will
    flip you like a pancake. You do not have to get first to complete this
    mission, simply break 6:30. 4:20 is the top time. Toreno calls after this
    and wants to talk to you back at the ranch

    Reward: $1000 for 5th, $4000 for 3rd, $3000 for 3rd, $4000 for 2nd, $5000
    for 1st. 

    2. *Highjack*
    Difficulty: 3/10

    Damn, this is a fun mission. Haul ass onto the freeway, leaning forward on
    the bike to maximize your speed. The faster you catch up to the truck, the
    better. There IS a sort of time limit here, so be wary of it. If you enter
    Foster Valley before Cesar can overtake the truck, you're screwed. Line up
    Cesar to the cab of the truck and stay there for 5-10 seconds. When he
    starts to pull the driver out, stay there. It takes him a while to pull the
    driver out. Once Cesar takes him down, hop off the bike and get in the
    truck. Head back to the garage, taking note of where an exit is. The tanker
    can't do any fancy flips, as much as you'd like to.

    Reward: $7000

    3. *Interdiction*
    Difficulty: 3.5/10

    These multi-part missions get really old some times. Start off by driving
    to the El Castillo del Diablo, making sure to go across the river via a
    bridge or the Sherman Dam. Zoom into Las Brujas, take the rockets, and
    grab the Sanchez. Head up the mountain side and drive into the blip. You
    can't walk into it; I tried. Watch the cutscene and get ready to roll. Wait
    for the helicopters to stop momentarily before you fire. You can hit them
    while moving, but it's a lot harder to register a hit. Don't shoot straight
    up either, as a helicopter will land on you and screw you up badly. If you
    run out of ammo, there's a rocket launcher up there, and if you run out of
    health, there's a health icon up there as well, next to a parachute. In
    any case, take down all five choppers and start driving to the pickup. When
    you get there, look over into the sea. See the helicopter? Yea, take that.
    It's a Sea Sparrow (hit L1 for a minigun), and will get you there fast.
    Unfortunately, there's no way to save helicopters, only planes. Fly over to
    the dropoff, and then back to Toreno's mansion.
  
    Reward: $1000

    4. *Verdant Meadows*
    Difficulty: A bajillion/10

    Take the Sea Sparrow and fly it over to Verdant Meadows on your map. DO
    NOT FLY OVER THE RESTRICTED AREA. This is a No Fly Zone and they will
    blow you out of the sky with rockets and all sorts of crazy weaponry. Just
    go around and land the chopper. Buy Verdant Meadows, then head around back
    to the control tower and step in the red circle. Listen to the cell phone
    call, then save. Pilot school is Hell.

    Reward: -$80,000, but Verdant Meadows is sweet. Oh, and Jethro finally
    called me about the street races.

##############################################################################
    B. Learning to Fly
 
    I was originally planning to be perfect and get all gold at all schools.
    I'll settle for all gold everywhere else and all silver here.

    1. *Takeoff*
    Difficulty: 2/10

    Accelerate, lift the nose up, and retract the landing gear with R3. I'll be
    the first to say that that command should've been L3, but whatever. Fly
    through both coronas quickly, I believe 18 seconds is gold.

    2. *Land Plane*
    Difficulty: 4/10

    Lower the landing gear with R3 and tip the nose down whole decelerating
    with square. Land with the plane almost level to the ground and slow down
    quickly. Use the rudders to stop in the center of the blip for gold.

    3. *Circle Airstrip*
    Difficulty: 7/10

    Wow. This is bitch. Pardon my language, but this is really just a huge step
    up from the last two challenges. It's ridiculous. Go counter-clockwise,
    since turning left with the left analog stick is much more natural. Take
    the plane off, and make sure to retract the landing gear. You will stall if
    you don't. Put it back on if you want to slow the plane down (lower time,
    more control). Push SLIGHTLY for each turn and use the rudder to pull you
    through. Gold is 1:00; I have yet to do so as of 8/11.

    You should get your pilot's liscence at the end of this one.

    4. *Circle Airstrip and Land*
    Difficulty: 8/10

    Bahaha...exactly the same, only now you get to land while speeding along
    with an unbalanced plane. Use the above strategies, but focus on the
    landing. It took me about 30 minutes to get silver, and I ended up with
    99%. I don't think I'm going to bother with this as of 8/11.

    5. *Takeoff Helicopter*
    Difficulty: 3/10

    Ahh...much better. Take off by holding X and rotate 180 degrees with L2 (or
    R2, if you so choose). Push forward on the analog stick while still holding
    X to get some speed and head towards the corona. Use square to lose some
    height if you have to. Gold is gotten by being very quick about everything.

    6. *Land Helicopter*
    Difficulty: 2/10

    Cake. Ignore 90% of what the game says. Head to the landing spot, hover for
    a second, then slam down square. Get gold by landing in the center.

    7. *Destroy Targets*
    Difficulty: 5/10

    Back to Hell. Aim the nose down at the trucks and start firing both the gun
    and the missiles as soon as you can. The guns help a lot more than you'd
    think. You have to get these in one run for gold. Next, head to the moving
    cars and repeat the strategy. You need some well-aimed missiles for this.
    Finally, head back to the landing area on the runway. Land in the center,
    coupled with a fast time, to receive gold.

    8. *Loop-the-Loop*
    Difficulty: 3/10

    Dip the plane down a bit and head to the first corona. Pull back on the
    left analog stick and ride it out for a few seconds. When the plane starts
    to come back down, ease up on the stick and finish. Get gold by doing this
    in 18 seconds.

    9. *Barrel Roll*
    Difficulty: 3/10

    The same as the last one, only this time push to the left on the analog
    stick. It has to be to the left. The problem with this is that the plane
    tends to go nuts after the roll, but force it into the corona to complete
    this. Get gold by doing this in 18 seconds.

    10. *Parachute onto Target*
    Difficulty: 4/10
    
    The last challenge! We're here! Just follow the instructions and land on
    the target for bronze. For gold, hold forward on the stick for as long as
    you can, and when the parachute comes out, tap back on the stick until you
    get to the runway. Keep tapping until you are just over the target, then
    land on the 35. Gold is achieved by a low time and getting on the center.

    Reward for all Bronze: Rustler found in a hangar.
    Reward for all Silver: Stuntplane found outside the hangar.
    Reward for all Gold: Hunter found on the helipad.

    You get a flying skill upgrade for every challenge completed, and I assume
    that there's a huge one for all gold.

    Reward for completion: Respect earned + a lot of flying skill.

###############################################################################
    C. AIRSTRIP MISSIONS, DAMN MIKE TORENO IS AWESOME

    Comin' soon. Hold onto your horses!

*******************************************************************************

The Island for all your San Andreas Needs